Stun Maneuvers
This skill allows you to perform certain movements while stunned, and is in my opinion the most useful of all the guild skills, currently. There are 10 different stun maneuvers in all.
Stun Maneuver Training
The tasks for this skill are: sweeping the courtyard, slap hands, arrows, self stun, windows, and skilled masters.
Sweeping the courtyard - See sweep tasks for details. This task gives you 5 training points and 7 exp.
Slap hands - This task is very similar to "rock, scissors, paper" except it is slap, duck, stop. It is exactly like the boxing game in FF7 if that helps. Slap beats stop, stop beats duck, and duck beats slap. Every time you beat him, you get a point. The first person to 5 points wins. If you get 5 points, then you get a rep. There is no trick to it, so don't even bother trying to find one. What I did when I played, was use a pattern the whole game. I would slap, then duck, then stop, and keep repeating it till I won or lost. The skilled masters are random in their choices, yet they are also smart. For example, if you do nothing but slap the whole game, he will quickly catch on and start ducking until you stop. This is why there are no tricks to it. Even the person who made it can't find any tricks to it. It is rather ingenious, but I'm sure when you are training in it you'll prolly feel like strangling the guy instead of praising him. This task gives you 12 training points and 18 exp.
Arrows - Personally, I hate this task more than any of them, even more than slap hands. It can be easy when the training administrator is in a good mood and doesn't give you many reps, but you can be working on this task for a good hour or more sometimes, if he gives you a lot of reps. With this task, a skilled master shoots arrows at you. The object is to dodge the arrows. Before he shoots an arrow you must decide which way to dodge it - jump, lean right, duck, or lean left. However many reps you have is the amount of arrows you must dodge to get that rep. So if you get 16 reps, you must dodge 16 arrows to get a rep, then 15 for the next, then 14, and so on. The amount of arrows you must dodge never goes below 3. When you first go to the master, he will explain the task to you, then you must start dodging. Every arrow that hits you adds 1 to the amount you must dodge to get the rep. So if you are having a bad day, you can end up going backwards. The best advice I have for this task, is to be quick. Don't think, just do. Thinking is a waste of time. This task gives you 12 training points and 18 exp.
Self stun - You have to stun yourself and do the maneuvers. Most people use stunning rum (Guildmaster's special is sold at the guild bar.), or a stunning skull. I would recommend getting a skull. This task gives you 10 training points and 15 exp.
Windows - See subdue guide. If you get 6 or more reps of this, I would recommend going to another rogue's guild to wipe the windows there. This task gives you 5 training points and 7 exp.
Skilled masters - You only get this task when you have 15 or less points left till you rank, or when you first learn a new maneuver. This task is the same as self stun, except the skilled master stuns you. The stuns last about 30 seconds. You always get 8 reps with this task. It is worth 15 training points, or 25 when you learn a new maneuver. Sorry, unlike cheapshot, there's no freebie ranks with this skill when you learn a new maneuver. This task gives 22 exp.
Stun Maneuver Skills
SHIELD - You start with this maneuver. It removes your shield while stunned and if your left hand is full, it stows the item first. This skill is not very useful. It is better to just pull your weapon out because it will add more defense then a shield would, unless you were in offensive stance.
WEAPON - You learn this maneuver at rank 10. Like SHIELD, this skill is pretty useless too. It is mainly only good when you are nailed by a critter while field picking or if you were hit while picking up an item.
GET - You learn this at rank 20. This used to be nice for when you got disarmed, but now with the RECOVER ITEM system, it's kind of worthless. With it you can get an item while stunned.
STAND - You learn this at rank 32. This maneuver let's you stand when stunned. Great for bandit traps and such.
STANCE1 - You learn this at rank 40. It increases your stance by 20%.
ATTACK - You learn this at rank 50. You can use this to attack while stunned. To train in it, you must stun yourself and attack a player or critter. Attacking players does not give reps in the courtyard center so try it elsewhere.
STANCE2 - You learn this at rank 60. It increases stance 40%. This is nice.
MOVE - You learn this one when you master. You can move to an adjacent room while stunned, and the direction can be specified (STUN MOVE WEST, for example.).
FLEE - Also learned at mastery. With it you will flee to an unspecified adjacent room with no critters in it.
HIDE - Also learned at mastery. This is the one I probably use the most. You use it to attempt to hide while stunned. You still need to pass the normal hiding success check.
This skill allows you to perform certain movements while stunned, and is in my opinion the most useful of all the guild skills, currently. There are 10 different stun maneuvers in all.
Stun Maneuver Training
The tasks for this skill are: sweeping the courtyard, slap hands, arrows, self stun, windows, and skilled masters.
Sweeping the courtyard - See sweep tasks for details. This task gives you 5 training points and 7 exp.
Slap hands - This task is very similar to "rock, scissors, paper" except it is slap, duck, stop. It is exactly like the boxing game in FF7 if that helps. Slap beats stop, stop beats duck, and duck beats slap. Every time you beat him, you get a point. The first person to 5 points wins. If you get 5 points, then you get a rep. There is no trick to it, so don't even bother trying to find one. What I did when I played, was use a pattern the whole game. I would slap, then duck, then stop, and keep repeating it till I won or lost. The skilled masters are random in their choices, yet they are also smart. For example, if you do nothing but slap the whole game, he will quickly catch on and start ducking until you stop. This is why there are no tricks to it. Even the person who made it can't find any tricks to it. It is rather ingenious, but I'm sure when you are training in it you'll prolly feel like strangling the guy instead of praising him. This task gives you 12 training points and 18 exp.
Arrows - Personally, I hate this task more than any of them, even more than slap hands. It can be easy when the training administrator is in a good mood and doesn't give you many reps, but you can be working on this task for a good hour or more sometimes, if he gives you a lot of reps. With this task, a skilled master shoots arrows at you. The object is to dodge the arrows. Before he shoots an arrow you must decide which way to dodge it - jump, lean right, duck, or lean left. However many reps you have is the amount of arrows you must dodge to get that rep. So if you get 16 reps, you must dodge 16 arrows to get a rep, then 15 for the next, then 14, and so on. The amount of arrows you must dodge never goes below 3. When you first go to the master, he will explain the task to you, then you must start dodging. Every arrow that hits you adds 1 to the amount you must dodge to get the rep. So if you are having a bad day, you can end up going backwards. The best advice I have for this task, is to be quick. Don't think, just do. Thinking is a waste of time. This task gives you 12 training points and 18 exp.
Self stun - You have to stun yourself and do the maneuvers. Most people use stunning rum (Guildmaster's special is sold at the guild bar.), or a stunning skull. I would recommend getting a skull. This task gives you 10 training points and 15 exp.
Windows - See subdue guide. If you get 6 or more reps of this, I would recommend going to another rogue's guild to wipe the windows there. This task gives you 5 training points and 7 exp.
Skilled masters - You only get this task when you have 15 or less points left till you rank, or when you first learn a new maneuver. This task is the same as self stun, except the skilled master stuns you. The stuns last about 30 seconds. You always get 8 reps with this task. It is worth 15 training points, or 25 when you learn a new maneuver. Sorry, unlike cheapshot, there's no freebie ranks with this skill when you learn a new maneuver. This task gives 22 exp.
Stun Maneuver Skills
SHIELD - You start with this maneuver. It removes your shield while stunned and if your left hand is full, it stows the item first. This skill is not very useful. It is better to just pull your weapon out because it will add more defense then a shield would, unless you were in offensive stance.
WEAPON - You learn this maneuver at rank 10. Like SHIELD, this skill is pretty useless too. It is mainly only good when you are nailed by a critter while field picking or if you were hit while picking up an item.
GET - You learn this at rank 20. This used to be nice for when you got disarmed, but now with the RECOVER ITEM system, it's kind of worthless. With it you can get an item while stunned.
STAND - You learn this at rank 32. This maneuver let's you stand when stunned. Great for bandit traps and such.
STANCE1 - You learn this at rank 40. It increases your stance by 20%.
ATTACK - You learn this at rank 50. You can use this to attack while stunned. To train in it, you must stun yourself and attack a player or critter. Attacking players does not give reps in the courtyard center so try it elsewhere.
STANCE2 - You learn this at rank 60. It increases stance 40%. This is nice.
MOVE - You learn this one when you master. You can move to an adjacent room while stunned, and the direction can be specified (STUN MOVE WEST, for example.).
FLEE - Also learned at mastery. With it you will flee to an unspecified adjacent room with no critters in it.
HIDE - Also learned at mastery. This is the one I probably use the most. You use it to attempt to hide while stunned. You still need to pass the normal hiding success check.