SMR2 Skills
How skill success works
Since the PSM2 changes to how combat maneuvers skills function, the offensive guild skills have also been adjusted to fall under this SMR2 system.
Now your guild ranks in a skill translate into Combat Maneuver ranks, as if you had trained in them through the Combat Maneuver Skill system, except mastery in the guild acts as a 6th rank in this system which can't be obtained otherwise.
The PSM changes made it so that the majority of your bonus comes from training (cman, weapon skill, ambush for hiding, etc), and the rest comes from ranks. The bonus from guild ranks in a skill is as follows (both when using the skill or when defending:
Rank 10: +2
Rank 20: +4
Rank 30: +8
Rank 40: +12
Rank 50: +20
Rank 63: +25
Race plays a factor with sweep as well, the smaller races getting a penalty when sweeping, and the larger races getting a bonus.
Your defense against the guild skills are improved by increasing your ranks in the skill itself, your combat maneuvers ranks, dodging, perception, physical fitness, agility, dexterity, and intuition (The same as with other SMR2 skills). Certain races get a bonus to their dodging skill, as well (Every race except Giant, Human, Dwarf, and Half-Krolvin get some sort of bonus. Stance is also a factor in defending - defensive stance being best, and offensive the worst. The Standard Maneuver Roll (SMR): % chance to be hit when typing COMBAT DEFENSE is a good reference for how good your defense is, though there are other factors in the case of guild skills and other combat maneuvers (Such as ranks in the skill.). Your knowledge of the skill itself makes up 20% (+5% at guild mastery) of your ability to defend against it (So a skill you have no knowledge of, you can at best defend at an 80% chance.).
Also note that this basically applies to all combat maneuver skills, not just the guild ones.
How skill success works
Since the PSM2 changes to how combat maneuvers skills function, the offensive guild skills have also been adjusted to fall under this SMR2 system.
Now your guild ranks in a skill translate into Combat Maneuver ranks, as if you had trained in them through the Combat Maneuver Skill system, except mastery in the guild acts as a 6th rank in this system which can't be obtained otherwise.
The PSM changes made it so that the majority of your bonus comes from training (cman, weapon skill, ambush for hiding, etc), and the rest comes from ranks. The bonus from guild ranks in a skill is as follows (both when using the skill or when defending:
Rank 10: +2
Rank 20: +4
Rank 30: +8
Rank 40: +12
Rank 50: +20
Rank 63: +25
Race plays a factor with sweep as well, the smaller races getting a penalty when sweeping, and the larger races getting a bonus.
Your defense against the guild skills are improved by increasing your ranks in the skill itself, your combat maneuvers ranks, dodging, perception, physical fitness, agility, dexterity, and intuition (The same as with other SMR2 skills). Certain races get a bonus to their dodging skill, as well (Every race except Giant, Human, Dwarf, and Half-Krolvin get some sort of bonus. Stance is also a factor in defending - defensive stance being best, and offensive the worst. The Standard Maneuver Roll (SMR): % chance to be hit when typing COMBAT DEFENSE is a good reference for how good your defense is, though there are other factors in the case of guild skills and other combat maneuvers (Such as ranks in the skill.). Your knowledge of the skill itself makes up 20% (+5% at guild mastery) of your ability to defend against it (So a skill you have no knowledge of, you can at best defend at an 80% chance.).
Also note that this basically applies to all combat maneuver skills, not just the guild ones.